Wind Trap
Sardaukar
Rocket Turret
Troopers
Hi-Tech Factory
Fremen
Outpost
Siege Tank
Infantry

Superb pixel illustration and retro game graphics taken from the groundbreaking ‘Dune 2: Battle for Arrakis’ considered by many to be the defining RTS  game (real-time-strategy game).

Dune II was released in 1992 by Westwood Studios who later went on to evolve the game concept into ‘Command & Conquer’ and beyond.  These Graphics by Ren Olsen (January 22, 1955 – July 8, 2012) were used to depict the various buildings and units attainable within the game. The actual in-game graphics (due to hardware limitations) were representational and quite simple, so  Dune II’s real artwork, Ren’s lavish animated cutscenes, menus etc – was necessary to set the mood.

Dune II’s was a hugely immersive experience set within the Dune universe but only loosely based on the Frank Herbert Novels. Basically, Westwood deployed a shit-load of creative license and all for the greater good. In fact, the game was that good I’m pretty certain that (via emulation) the Battle for Arrakis will still be raging on more than one laptop not so far, far away…

Read more here: http://www.mobygames.com

Ren Olsen has a website with other examples of his work, heres a link: http://www.renolsen.com/

I’d just like to note that in terms of design I’ve always thought this rendition of  the Dune desert world and its protagonists are (all be it on a smaller scale) every bit of as inventive as David Lynchs much-derided 1984 film.

I’ll add also that the depiction of the Saurdakar trooper (3rd down) is one of my all-time favourite SF designs. Dark as hell.

3 thoughts on “Dune II – Battle for Arrakis

Leave a Reply...

This site uses Akismet to reduce spam. Learn how your comment data is processed.