Sci-Fi-O-Rama

Eduardo Paolozzi – Screenprints

Jun 12th, 2011 | Categories: Art | Eduardo Paolozzi | Graphics | Illustration | Low Palette | Psychedelic | Sci-Fi

Eduardo Paolozzi

Eduardo Paolozzi

Eduardo Paolozzi

Eduardo Paolozzi

Eduardo Paolozzi

Eduardo Paolozzi

Eduardo Paolozzi

Eduardo Paolozzi

Time once again to electroshock Sci-Fi-O-Rama from it’s semi-dormant state, here with a selection of work from the late Scottish sculptor and artist Sir Eduardo Paolozzi (7 March 1924 – 22 April 2005).

Paolozzi has always been a favourite of mine, particularly his beautifully composed, ultra-vibrant graphic screenprints. This post was sparked when I recently picked up a copy of “Paolozzi” a 1999 paperback publication that gives a chronological overview of Eduardo’s work. Here is the back page synopsis, note that I’ve embellished this slightly, altering present to past tense.

Eduardo Paolozzi (of Italian descent) was one of the major figures of postwar British art: A father of Pop Art a creator of key icons of the nuclear age, a brilliant manipulator of the images produced by the media, an iconoclast and traditionalist, an outsider and academican.

Onto the notes, I’ll keep it simple and won’t attempt a heavy analysis. If you would like to read more about Paolozzi, his methods, motivations and technique then the best place to start is his in-depth wikipedia page. One (patronising!) point I will make is when viewing, remember that all of these images hail from the 60′s or 70′s, long before the age of Photoshop. An obvious point for sure, but for me something that underlines just how sophisticated and forward leaning this work was at the time.

Top: “Hollywood Wax Museum from Zero Energy Experimental Pile (Z.E.E.P)” 1969-70 Screenprint on paper. We kick off here with a real trademark pieces, and I’m actually referring to the title not just the artwork, every bit as out there! A real diverse mix of elements features here, Sputnik, attitude indicators, giant Mecha robots, Marylin Monroe and the uneasy focal point of a NASA space monkey (Sam?).

2nd top:“B.A.S.H”1971 Screenprinted on paper. A flat colour, more geometric offering, this one gives clues as to Paolozzi’s background in surrealism.

3rd top: “Silken World of Michelangelo from Moonstrips Empire News” 1967 Screenprint on paper. Another great example of the way that Poalozzi used repeated patterns, to layer up composistions, at no point here does the eye rest easily. Also of note; the deconstructed Disney image worked down to mosiac form, something that appears in other screenprints.

4th top:“Print from Mein Kolner Dom: Blueprints for a New Museum” 1980-81lithograph and screenprint. Another playful and innovative composition; a giant blue bottle, Skylab (remember that?), Albert Einstein, jet packs and more, all playfully juxtaposed over the inners of a grand gothic cathedral.

5th top: “Part One, Frozen Terror… Part Two, Fangs of Death”1965 screenprint. This piece and the subsequent lower two are taken from http://www.paolozziprints.comand are available to buy, signed by the artist with the edition number. Another fab title, this mixes familiar pattern geometrics with pin girls and a strange alien type crusader creature, printed with a typically vivid contrasting colour palette.

6th top: “Cover for a Journal” Screenprint. This more abstract piece features a slick example of overprinting.

7th top: “Why children commit suicide…read next month’s issue” Signed and numbered photolithograph 1965-70. Another crazy title!

8th top: A photo of the artist, taken at a Hamburg ship breakers yard in 1961.

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Images taken from paolozziprints.com scanned from Paolozzi (Fiona Pearson 1999) http://amzn.to/mwl61i

John Mollo – Military Fashion / Starwars / Alien

May 15th, 2011 | Categories: Fashion | Graphics | Illustration | Military / War | Sci-Fi

John Mollo - Military Fashion

Mollo_Russian_Officers_Khaki_service_dress_jacket

John Mollo - Military Fashion - Russian Officers Tunic

John Mollo - Military Fashion - Cuirass and Helmet

John Mollo - Grand Moff Tarkin

John Mollo - The Empire

John Mollo - AT AT Drivers

John Mollo - Red Six

John_Mollo_Alien_Lapel_Pin

John_Mollo_Alien_Nostromo_Patch

John_Mollo_Alien_Patch_Sketch

John_Mollo_Weyland_Yutani_Logo

John_Mollo_Alien_Script_Sketch

Another slight delay on Sci-Fi-O-Rama updates, I was going to run this post to coincide with aprils royal wedding, no real reason other than the pomp and circumstance of that day was nicely mirrored by the splender of the four examples of pre-Bolshevik uniforms featured above. Didn’t quite happen in time, so here it is 2 and a bit weeks late…

So then, what connects this selection of Imperialist Russian Military dress to George Lucas’s original Star Wars and Ridley Scott’s Alien? Well thats actually a slight trick question as the answer is not what but who, Oscar winning British costume designer and author John Mollo.

I first became aware of and interested in John Mollo’s work several years back when, in order to satisfy nerd curiosity I purchased several ‘official’ embodied patches from that were worn by the various Nostromo crew members in Alien. Ordered via ebay they arrived with an unexpected bonus, an 8 sided, folding A4 pamphlet detailing (amongst other production notes) Mollo’s original sketches and design thoughts, such as where inspiration was drawn from. The pamphlet also makes reference to ‘Military Fashion’ a book written by Mollo described as a “definitive work”, I added this too my Amazon wish list and finally made the effort to pick up a copy earlier this year. It’s with that book that I start this post, but before diving into the detail here’s a little more information on Mollo himself.

John Mollo’s path to becoming a double academy award winning costume designer (Starwars 1978, Ghandi 1983) was born out of a devoted love of European and American military uniforms, something he’d developed from a young age and a passion that lead him to become and avid collector, author and subsequent authority on the subject. His first work within the movie industry occurred 1966 when he was recruited to act as a military advisor on the Crimean war epic ‘The Charge of the Light Brigade’. Later he would work with Stanley Kubrick on his cult 1975 period drama “Barry Lyndon’ before linking up with George Lucas, Ralph Mcquarrie and crew as the costume designer for Starwars IV “A New Hope” creating probably the the most iconic and recognisable Sci-Fi garb ever…

Here’s a breakdown on the selected imagery, I realise the post jumps about a tad as first we have actual historical dress and then it’s re-imagining. The key thing in trying to compare the two is too really study the detail, every tiny nuance means something.

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Top Image: (Military Fashion) Russia, Officer’s ‘Attila’, Life Guard Hussar Regiment, His Majesty’s 1881-94. Mollo Collection.

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2nd Top: (Military Fashion) Russia, Officer’s khaki service dress jacket and ‘Sam Browne’ belt. Guard and line infantry regiments, 1908-17. Mollo Collection.

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3rd Top: (Military Fashion) Russia, Officers tunic or ‘mundir’, Artillery of the Guard, 1908-14. Mollo Collection.

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4th Top: (Military Fashion) Russia, Officers cuirass and helmet, Life Guard Horse Guard Regiment, c. 1860. A similar pattern was in use from 1846-1914. Mollo Collection.

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5th Top: (Starwars) Character ‘Grand Moff Tarkin’ played by Peter Cushing. I know this image is a little small but pose really sets up a specific comparison to the Officer’s khaki service jacket (2nd top). Very similar in terms of cut, though the green is a lot more washed out and drab.

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6th Top: (Starwars) Characters ‘Grand Moff Tarkin’ and ‘Commander #1′ more Peter Cushing this time with another Brit baddie, Leslie Schofield, image via imdb.com.

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7th Top: (Empire Strikes Back) View from the bridge of the AT-AT, note the detailing on the drivers helmets, essentially these were just modified Tie Fighter pilot helmets from the original film sprayed snow grey. Image via the amazing starwarshelmets.com more on that site in a moment…

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8th Top: (Starwars) A great movie still of everyones favourite slightly overweight and doomed X-Wing pilot ‘Red Six’, played by the late William Hootkins, image once again via imdb.com. John Mollo used a US APH-6B Helmet as the base on which to create the rebel helmets, love the graphical language of the helmets symbols, which leads me on to…

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9th Top (Alien) Pin lapel details from a set available to buy on ebay, I should actually point out that I think these might of been created by another Alien production designer – Ron Cobb. These pins were are seen in the movie either worn on the collar or jacket breast, and in the case of Dallas even glued onto a belt buckle. From clockwise and top left we have “Navigation Officer” as worn by Lambert, top left “Science Officer” as warn by Ash, Bottom Right is “Engineering” as is warn by Parker and Brett and finally bottom left indicates “Executive Officer” and is warn by Ripley, Dallas and Kane.

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10th/11th Top (Alien) The Nostromo main patch is warn by all the crew members at all times, visible on jackets and t-shirts on the shoulder and on Brett’s cap. The design (definitely by Mollo) is based upon military uniform buttons from the French Restoration Period, see the sketch below. The patch carries the ships name and serial number

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12th Top(Alien) A sketch for the Weyland Yutani logo, the infamous Anglo-Japanese corporation who crop up again in the subsequent sequels and (awful) spin offs. Note that the Weyland Yutani logo in Alien (a simple egyptian wing) is completely different to the one that features prominently in 1986 sequal Aliens.

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Bottom (Alien) Sketches produced by Mollo or Cobb on a draft of the original script.

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That pretty much wraps it all up, but before I finish I’ll point one amazingly useful resource for further reading. Starwars fans you definitely need to check out this site, it’s just superb http://www.starwarshelmets.com and there’s actually an interview with Mollo on there too http://www.starwarshelmets.com/john-mollo-interview.htm

More Art of the Arcade Machine Marquee…

Apr 11th, 2011 | Categories: Coin Op / Pinball | Fantasy | Graphics | Illustration | Low Palette | Retro | Sci-Fi | Typography

Space Odyssey Marquee

Super Qix Marquee

King of Dragons Marquee

Castle Of Dragon Marquee

Bubble Bobble Marquee

Out Run - Marquee

Galaxy Force - Marquee

Warp Warp - Marquee

Nemesis Marquee

Lifeforce - Marquee

Splatterhouse - Marquee

Here’s a continuation of one of the more popular features I ran last year ‘The Art of the Arcade Marque‘ with a further selection of 12 primary coloured beauties. First of all a quick refresh on what an Arcade Marquee actually is, basically it’s the flat, often illuminated panel at the top of an Arcade Cabinet. The above examples date from the late 70′s through to the early 90′s, essentially this was the golden age of Arcade / Coin-op games, this era faded quickly as the power and playability of Home Console/PC gaming began to catch up and supersede the majority of the arcade experience. When you think back even the full on 3D Games of the Mid 90′s such as Sega Rally or Ridge Racer are now well into their respective teens, an eon in terms graphics and processing technology.

Fast forward to 2011 and the ‘Age of the App Icon’. With potentially 100′s of games on just your phone alone the concept of giant power hungry cabinet capable of playing just one game over and over seems pretty antiquated, leaving most cabinets to exist today as retro curiosities, often long forgotten. But though the bright neon days of the 80′s may have dimmed, retro culture plus legions of devoted fans and collectors empower that the magic still lives on. As a total ex-arcade nerd myself I’m doing my bit here to bring a bit of past graphical wizardry back to the fore.

Right then, before I start with the run down of each of the featured examples I’ll just point out a couple of valuable resources and where I’ve actually collected the artwork from. First up is KLOV or ‘Killer List Of Video Games’ essentially this is Wikipedia for Coin-Op’s, it’s amazing. Secondly I’ve also heavily referenced Emdkay.net who specialise in ‘Authentic & Reproduction Arcade Artwork, Arcade & Mame Marquees, and Home Arcade Bartop Cabinets’. If your after purchasing any of this artwork then Emdkay might be the best place to start.

Here’s the notes on the images, from top to bottom.

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Space Odyssey (Sega/Gremlin) 1981.
An early vertical Shoot-Em’-Up that looks like it alternates and also plays horizontally, for the time probably something of a novelty. KLOV ranks is it as scare, and I confess that I’ve never heard nor seen it… The monochrome red marquee with it’s spindly space ship and black hole is fab though, so It gets a special mention here!

http://www.arcade-museum.com/game_detail.php?game_id=9675

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Space Invaders (Taito / Bally-Midway) 1978.
From a rarity to the game the started it all, Tomihiro Nishikado’s Space Invaders caused a temporary shortage of 100-yen coins upon it’s release in Japan and Guiness World Records still ranks it as the top arcade game ever. This marquee, from the US Bally Midway version will surely jog you memory as to what the cabinet looks like, I’ve never been too sure where exactly the Yeti type alien appears exactly in the actual game but as it’s earned Taito over $500 million dollars in the last 32 years or so, it’s hardly my place to be picking holes!

http://en.wikipedia.org/wiki/Space_Invaders

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Super Qix (Taito) 1987
A fairly common fantasy themed puzzle game from 1987, not one I’ve seen myself but the graphic is certainly striking and slots in here’s nicely next to the other dragon themed marquees.

http://www.arcade-museum.com/game_detail.php?game_id=9933

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King of Dragons (Capcom) 1991
This scrolling swords &s ocery beat-em-up is one I do remember playing, basically a more sophisticated Golden Axe type game which supported up to 3 players. Another lovely graphic, reminiscent of Gauntlet but sadly missing a scantily clad, amazonian type warrior babe.

http://www.arcade-museum.com/game_detail.php?game_id=8313

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Castle of Dragon (Seta) 1989.
A side scrolling platform fighter, this is another one I’d not heard of till researching this post, and judging by the scarcity rating on KLOV, It’s not just me that missed it. In truth it looks pretty average, and I wonder if it even made it’s way to distant British Shores. Marquee’s cool though.

http://www.arcade-museum.com/game_detail.php?game_id=7292

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Bubble Bobble (Taito) 1986
Another massive Taito classic that was ported across the board to pretty much all systems of the time. Bub & Bob (as featured here) are actually twin ‘Bubble Dragons’ there in game mission; to save there girlfriends from monsters… Is it me or does that sound somewhat familiar?

http://en.wikipedia.org/wiki/Bubble_Bobble

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Outrun (Sega) 1986
Whilst 1986 saw the release of the immensely playable Bubble Bobble amongst others, nothing made jaws drop like Outrun, an Audio/Visual feast delivered with the help of pioneering sprite scaling technology that gives a real sense of speed. Despite now being 25 years old IMHO even today it’s a driving game that still looks and plays fantastic. Quick note on the marquee itself, whilst it’s obviously an instantly recognizable classic, but I’m wondering, is the perspective ever so slightly out? the truck looks a little too elongated.

http://en.wikipedia.org/wiki/Out_Run

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Galaxy Force (Sega) 1988.
Another Sega game to employ Outrun’s sprite scaling technology was Galaxy Force, a pseudo 3d space shoot-em-up very similar to Afterburner, though far less common. This is one that used to fascinate me, not because of amazing playability (in retrospect it was more of a tech demo) but rather just because of the sheer size of the moving cabinet! have a look over at at KLOV…

http://www.arcade-museum.com/game_detail.php?game_id=7891

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Warp Warp (Rock-Ola Mfg Corp) 1981
One more game I was completely unfamiliar with till composing this article, Warp Warp looks as if it plays as a hybrid of the more popular game types of it’s time, though since I don’t have Mame installed I can’t confirm. The marquee is interesting in that it kinda reminds me of the work of Ian Anderson’s Designer’s Republic though it predates there formation by at least 5 years, still I wonder if Ian ever saw this?

http://www.arcade-museum.com/game_detail.php?game_id=10407

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Nemesis (Konami) 1985
Nemesis was an immensly playable side scrolling shoot-em-up which featured (for it’s time) a revolutionairy weapon’s power up system, again as with Outrun it’s something that still plays great today. A further note on something that’s always slightly confused me, the game is better known ‘Gradius’ not quite sure why the name swap happened for different regions, anyone know why?

http://www.arcade-museum.com/game_detail.php?game_id=8842

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Life Force (Konami) 1986
More name swapping trickery here from Konami, Life Force is also known as Salamader it’s an indirect sequal to Gradius/Nemesis apperently set in ‘the same universe’. The game features one of those great lost in translation arcade moments, the second playable craft is known as “Lord British” but due to ambiguity of Japanese-to-English romanization is often referred to as “Road British”.

http://www.arcade-museum.com/game_detail.php?game_id=8427

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Splatterhouse (Namco) 1988
Though predating by approximately 8 years ‘Splatterhourse’ is undoubtedly a spiritual precursor to the Resident Evil series, It’s a horror themed linear side scrolling beat-em-up featuring some fairly gory graphics and somewhat questionable content. When ported to home consoles the game featured a ‘parental advisory warning’ on the box art. The marque itself is rendered in a classic B-Movie esque style.

http://en.wikipedia.org/wiki/Splatterhouse

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