Compiled by Ian Miller and Tom Whyte, it’s bursting with over 300 pieces of Miller’s breath-taking work and detailed descriptions of his creative process, inspiration and general artistic philosophy. Suffice to say it’s a “must read” for any serious fantasy or sci-fi illustration aficionado.
It’s rare to come across a piece of art that really moves me. This odyssey of distortion does just that.
Unnerving, strangely touching and certainly one of the most spellbinding and hallucinatory 5 minutes of music video your ever likely to see. This is but a taster of Luke Wyatt’s ‘Sad Stonewash’ (a Video Mulch) a 40-minute sojourn into the abyss of VHS.
A varied selection of retro SF and Fantasy book art. Sci-Fi-O-Rama was pretty much built upon the back of posting forgotten book and games art, so with a renaissance in blog activity what better than to revisit the archives and excerpt another sampler.
Let’s start 2013 with something of a roundup. A quick reality check, refresh and splash of Eau de toilette.
What we have here then is a brief sampler straight from the Sci-Fi-O-Rama barometer, a long-awaited update on a selection of the finest, past featured contemporary artists.
This is a belated tribute post to the late, great Jean Giraud, better known as Moebius and whom sadly, as I’m sure you know has recently passed away, following an extended battle with cancer. A gloomy time for the highest echelon of visual futurists, following the recent death of Starwars designer and visionary Ralph McQuarrie, another brilliant blinding light flickers and fades.
Sci-Fi-O-Rama presents an analysis and artistic appreciation of five pioneering 8-bit and 16-bit computer games.
The era is the mid to late 80’s, a period fabulously rich in gaming concepts and innovation as developers frantically sought to grasp, harness and subsequently wring every last nanogram of creativity from the available platforms of the day. Each title here contained – for the time – an array of groundbreaking ideas and technologies. What else connects them? well of course I played them way back when and thus they are in some way or another forever burned into the hazy mists of my subconscious.
I’ve been mulling over this one for a while but wasn’t sure quite how to start, hence the recent posting log jam. I wanted to compose an extended retro game feature, but not just to give a rose tinted review of gameplay or mechanics. Here then is a more focused look at the visuals themselves, what fascinated back then and what us still so beautiful and relevant today, 2012.